Pair round four without spending round three fighting the software.
You should be looking at the room, not at a screen. The console tells you what round it is, what is outstanding and what comes next — and gets out of the way in between.
Friday Night League
- Check-in
- Round 1
- Round 2
- Round 3
- Round 4 — now
- Round 5
- Complete
Round
4
Results in
6 / 8
Remaining
11:42
6 reported2 still playing
Working offline · 3 changes waiting to sync
It’s round four of a five-round Swiss and somebody asks whether you’re cutting to top eight.
The console already knows.
Pair the round, cut to the bracket, pair the final, finish. The console offers the action the competition is actually ready for, so nobody pairs round seven of a four-round Swiss.
Swiss
Everybody plays every round, against somebody on a similar record.
Suits: The default for a store night. Works from 8 players to a few hundred.
Final table
The top finishers play one more, all at the same table.
Suits: A night that ends with a final rather than with the last round.
Round robin
Everybody plays everybody, exactly once.
Suits: Small fields and leagues. A pod of six, or a season played across weeks.
Single elimination
Lose once and you are out.
Suits: The top cut after Swiss, rather than the whole night.
Double elimination
A first loss drops you into a second bracket rather than out; a second loss ends it.
Suits: A top cut where the store has the time and tables to let a first loss not be final.
Two judges are taking results — one at the desk, one walking the floor.
Both of them, at once.
Take them at the counter, or print slips and collect them. Two people can enter results at the same time without either of them wrecking the standings.
An operator fixing their own mis-tap is a correction, not a dispute — it does not summon a head judge. Two independent reports of different outcomes is a dispute, and that does stop.
A player says the result from round two is wrong, and they are right.
Fix it. It stays on the record.
Results get corrected. Players drop. Judges make rulings. OrganizedPlay keeps the original action, the correction, who made it and when — one record, not a second log that can disagree with the standings.
Same player, second slow-play warning tonight. You cannot remember whether the first one was yours.
The console remembers.
warning, game loss, match loss, disqualification — with the infraction, the judge’s own words, and who ruled. Before you rule, the console shows what that player already has tonight, including whether this is the second time for the same thing.
Recording a penalty does not change a result by itself. It tells you what it carries and offers to do it, so the standings never move for a reason nobody watching could see.
Three lists are still missing and one of them is in the parking lot.
Start anyway.
Players hand in a link from anywhere or paste the list itself. You see who has submitted, mark each one checked or flagged, and start the round anyway if somebody is still in the parking lot — a judge who cannot start is a judge fighting the software.
A list is readable by the player who wrote it and by whoever runs the event. Never by another player, including after the event.
You brought in an outside judge for one day and one game.
Give them exactly that.
Bring in a judge for one event, one game or the whole store. An outside judge runs what they are given and cannot reshape the store or hand access to anybody else.
The event is over and somebody wants the standings in a spreadsheet by tonight.
Two clicks.
The roster and the final table export as a spreadsheet, and everything the store holds exports as one file. Webhooks push each round as it starts, so a Discord or a stream overlay keeps itself current.