Help
Written for the person with a room waiting. Each page says what the software does, what it will refuse to do, and why — in the order a night actually happens.
- Setting up a nightFrom an empty calendar to a room of checked-in players, in the order you actually do it.
- The roster, walk-ins and dropsSeat somebody who just walked in, check players in, and handle a player who leaves.
- Adjusting poolsMove somebody the auto-deal put in the wrong pool, and give a late arrival their first one.
- Running a roundPair, start the clock, call last turn, and move on to the next round.
- What needs your attentionThe console watches the tournament so you can watch the room.
- Results and correctionsRecord a winner, fix a mistake, and settle a table where two reports disagree.
- Players reporting their own resultsOne player reports, the rest agree with a tap, and nobody queues at the desk.
- Moving a player to another tableFix a mis-seated table mid-round without re-pairing or dropping anybody.
- Judge calls, penalties and rulingsTake a call from the floor, record what you ruled, and grant a table extra time.
- When the venue wifi goesWhat keeps working, what needs authority, and what happens when two devices disagree.
- Your store, your room and your staffHow many tables you have, what they are called, and who is allowed to do what.
- Seasons, series and circuitsMake a Friday night part of something, and say who qualifies before it starts.
- Reading your numbersWho comes back, what fills the room, and what the figures cannot tell you.
- Discord, webhooks and the APISend what happens at your events somewhere else, or read it from software of your own.
For your players
Still stuck?
Tell us the event and roughly when it happened, and what you expected instead. help@organizedplay.gg