The roster, walk-ins and drops
Seat somebody who just walked in, check players in, and handle a player who leaves.
Playing without an account
A walk-in five minutes before round one does not need an app, an account, an email or a password. Seat them by name and pair the round.
They can claim the record afterwards if they want it. Identity is a benefit here, not a turnstile.
Claiming a record afterwards
A player who was seated without an account can claim what they did later. Their own page offers it — "claim your 3–1 finish" — and claiming attaches the record to an account they sign in with.
It needs both halves: the link they were given at the event, and a sign-in. The link alone would let whoever picks up a printed slip take somebody else’s night, and a sign-in alone would let anybody claim any record.
A record that has already been claimed cannot be claimed again, and a young player’s record cannot be claimed from the link at all. If the same person exists twice — a walk-in at one store and a signed-in player at another — claiming folds the two together rather than leaving both.
Seating somebody after the event has started
A late arrival is added to the roster and picked up by the next pairing. It does not reshape the round already being played, so it works from any device, online or off, and two people seating the same person produces one entry rather than two.
What they carry in — a loss for each round missed, a bye, or nothing — is the ruleset’s decision, and it is recorded against them so the rule that applied to that person stays a fact about that person.
Giving a late arrival a team
A team is a free-text affiliation a player brings with them, scored as an aggregate alongside their own individual result — see "Reading your numbers" for how a team total is built. Registering through the form is the ordinary way to set one, but a late arrival is seated with no team at all, and the roster is where you give them one afterwards.
This control only shows up once somebody at the event already has a team — starting to use teams at all is still the registration form’s job, not the roster’s. Once even one player has one, anybody else who arrives with none of their own can be given one here.
A team assigned now applies to pairings generated from here forward — it never rewrites one already made. That is why this works at any point, from any device, online or off, and why two devices giving the same person a team merge the same way two judges writing up a penalty do.
It folds the same way every other team name does: "Card Kingdom", "card kingdom" and "Card Kingdom" all count toward one team’s total rather than three, so a typo does not cost the team the point it actually earned.
Typed it wrong, or did the player switch sides? The same roster row offers an edit once a team is set, and a way to clear it outright — giving someone a team is not a one-way door.
Drops
A drop records the round they left after, not a round number — round numbers restart at one in every stage, so "dropped after round two" would stop meaning anything the moment a competition cuts.
If somebody drops while their table is unreported, the console says so: their opponents are waiting on a result that is not going to arrive on its own.